
- BGG rank
- BGG #1,896
- BGG rating
- 7.0
Campy Creatures
- 2–5 players
- 20–30 min
- Complexity 1.6/5
- 2017

Rules assistance for GOPS
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
GOPS is a board game for 2–3 players, 10 minutes per game, and ages 6 and up. It was designed by Merrill Meeks Flood and its main mechanics are Auction / Bidding and Simultaneous Action Selection.
GOPS (Game Of Pure Strategy) is a simple bidding/bluffing game played with an ordinary pack of cards, with all the hearts removed. One player takes all the spade cards, and the other all the clubs. The diamonds are shuffled and placed face down in the center of the table. The diamond cards are turned over one by one. The players simultaneously bid for each diamond card with one of the cards in their hand (Aces low), and the player who bid highest takes the diamond card. If there is a draw, the next diamond card is turned over and the players bid again, the winner taking both the new diamond card and the one from the previous bid. If the final bid(s) end in a draw, neither player takes the last card(s). When all cards have been played, the players count the value of the diamonds they have won. The Ace scores 1, Jack 11, Queen 12, and King 13, while the number cards score their face value. Whichever player has the most points wins. Three players can play, with the third player using the hearts suit. Throps is a similar game for three players
GOPS supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for GOPS is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists GOPS for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
GOPS has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
GOPS belongs to these categories: Card Game and Bluffing. Its main mechanics are Auction / Bidding and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of GOPS are: Merrill Meeks Flood. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists GOPS as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.