
- BGG rating
- 6.5
Digganob
- 2–4 players
- Complexity 2.8/5
- 1998

1997
Rules assistance for Gorkamorka
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gorkamorka is a board game released in 1997 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Rick Priestley, Andy Chambers, and Gavin Thorpe and its main mechanics are Dice Rolling.
This is a tabletop miniatures wargame that is based mainly on conflicts between Orks stranded on a dead planet, separated into two factions: those that believe in the god Gork and the others the god Mork; Gorkers and Morkers respectively. Players design Ork mobs comprised of a small number of warriors and their vehicles. The game uses a unique system of movement for trucks, wartraks and bikes to locate riches and beat up rival mobs. The game allows you to build up your mobs similar to Necromunda but does have more humorous appeal to it. One expansion was produced, Digganob, which added some more factions to the mix including Muties (mutant riders) and Diggas (Ork-obsessed humans), along with additional scenarios and special characters.
Gorkamorka supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gorkamorka is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gorkamorka for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gorkamorka has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gorkamorka belongs to these categories: Fantasy, Humor, and Wargame. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gorkamorka are: Rick Priestley, Andy Chambers, and Gavin Thorpe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gorkamorka as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.