Grant's Gamble: McClellan Moves
BGG rating
6.6

Expansion for Grant's Gamble: Wilderness Campaign of 1864

Grant's Gamble: McClellan Moves

2016

Rules assistance for Grant's Gamble: McClellan Moves

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30–120 min
  • 13+
  • Complexity 3.0/5

Rules assistant for Grant's Gamble: McClellan Moves

What would you like to know?

Answers come from the official rulebook, with the page to check.

Grant's Gamble: McClellan Moves is an expansion for Grant's Gamble: Wilderness Campaign of 1864 released in 2016 for 1–2 players, 30–120 minutes per game, and ages 13 and up. It was designed by Grant Wylie, Mike Wylie, and Matt Burchfield and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.

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About the game

McClellan Moves expands Grant's Gamble, allowing players to recreate the Peninsula Campaign. Included in this game is units for Johnston, McClellan, siege guns, and the CSS Virginia. Rules for Antietam might come out with a future expansion.

Questions and answers

Grant's Gamble: McClellan Moves supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.