
- BGG rank
- BGG #4,533
- BGG rating
- 7.3
Hold the Line
- 2 players
- 60 min
- Complexity 1.8/5
- 2008

2005
Rules assistance for For Honor and Glory: War of 1812 Land and Naval Battles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
For Honor and Glory: War of 1812 Land and Naval Battles is a board game released in 2005 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by Grant Wylie, Mike Wylie, and Matt Burchfield and its main mechanics are Dice Rolling, Modular Board, and Hexagon Grid.
Subtitled "War of 1812 Land and Naval Battles." From the publisher: England is at war with Napoleon in Europe. American honor is being tarnished as the British Navy seizes American shipping and impresses her sailors in sight of her shores. America launches a war to regain her honor and perhaps capture Canada from England, thus securing her northern border. The war will see the burning of the White House by the British and a great battle won by America after the war is officially over. The American Navy will distinguish itself against the greatest naval power in the world. You are in command at New Orleans, Chippewa, Lundy's Lane, and many other land battles. On the water in command of the Constitution and other ships, can you bring the British Navy to her knees? It's up to you, For Honor and Glory! Game includes land map, naval map, terrain tiles, hardwood wooden counters, labels, miniature ships, dice, rules and scenario booklets. Land Scenarios Queenston Heights, October 13, 1812 Cranery Island, June 22, 1813 Battle of the Thames, October 5, 1813 Crysler's Farm, November 11, 1813 Chippawa, July 5, 1814 Lundy's Lane, July 25, 1814 Bladensburg, August 24, 1814 North Point, September 12, 1814 Jackson's Night Attack, December 23-24, 1814 New Orleans, January 8, 1815 Naval Scenarios Battle of Lake Erie, September 10, 1813 Battle of Lake Champlain, September 11, 1814 USS Constitution vs. HMS Guerriere, August 19, 1812 USS Wasp vs. HMS Frolic, October 18, 1812 USS United States vs. HMS Macedonian, October 25, 1812 USS Constitution vs. HMS Java, December 29, 1812 USS Chesapeake vs. HMS Shannon, June 1, 1813 USS Argus vs. HMS Pelican, August 14, 1813 USS Essex vs. HMS Phoebe and HMS Cherub, March 28, 1814 Capture of the USS President, January 15, 1815 USS Constitution vs. HMS Cyane and HMS Levant, February 20, 1815
For Honor and Glory: War of 1812 Land and Naval Battles supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for For Honor and Glory: War of 1812 Land and Naval Battles is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists For Honor and Glory: War of 1812 Land and Naval Battles for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
For Honor and Glory: War of 1812 Land and Naval Battles has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
For Honor and Glory: War of 1812 Land and Naval Battles belongs to these categories: Wargame, Napoleonic, and Nautical. Its main mechanics are Dice Rolling, Modular Board, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of For Honor and Glory: War of 1812 Land and Naval Battles are: Grant Wylie, Mike Wylie, and Matt Burchfield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists For Honor and Glory: War of 1812 Land and Naval Battles as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.