
- BGG rank
- BGG #15,513
- BGG rating
- 7.1
Lee's Invincibles: Gettysburg Campaign of 1863
- 2 players
- 60–120 min
- Complexity 2.5/5
- 2016

Rules assistance for Grant's Gamble: McClellan Moves
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Grant's Gamble: McClellan Moves is an expansion for Grant's Gamble: Wilderness Campaign of 1864 released in 2016 for 1–2 players, 30–120 minutes per game, and ages 13 and up. It was designed by Grant Wylie, Mike Wylie, and Matt Burchfield and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.
McClellan Moves expands Grant's Gamble, allowing players to recreate the Peninsula Campaign. Included in this game is units for Johnston, McClellan, siege guns, and the CSS Virginia. Rules for Antietam might come out with a future expansion.
Grant's Gamble: McClellan Moves supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Grant's Gamble: McClellan Moves is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Grant's Gamble: McClellan Moves for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Grant's Gamble: McClellan Moves has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Grant's Gamble: McClellan Moves belongs to these categories: Wargame, Expansion for Base-game, and Post-Napoleonic. Its main mechanics are Dice Rolling, Point to Point Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Grant's Gamble: McClellan Moves are: Grant Wylie, Mike Wylie, and Matt Burchfield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Grant's Gamble: McClellan Moves as an expansion for Grant's Gamble: Wilderness Campaign of 1864. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Grant's Gamble: Wilderness Campaign of 1864 to use it. Check that your edition of Grant's Gamble: Wilderness Campaign of 1864 is compatible, as some expansions were revised between editions.