
- BGG rank
- BGG #10,936
- BGG rating
- 7.5
Fear God & Dread Nought
- 2–3 players
- 360 min
- Complexity 4.3/5
- 2001

Rules assistance for Great War at Sea: Atlantic Breakout 1918
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Great War at Sea: Atlantic Breakout 1918 is an expansion for Great War at Sea: Jutland released in 2025. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
Throughout the Great War, staff officers of the High Seas Fleet suggested sending a battle cruiser around the northern tip of Britain into the Atlantic Ocean to prey on enemy shipping. Moltke proved the concept in June 1912 with her visit to New York, and scouting forces commander Franz Hipper urged that she be dispatched into the Atlantic. Later the project would be revived, with the Iron Dog herself, Derfflinger, which boasted 40 percent greater range. On the other side of the Atlantic, the United States Navy feared the threat of German battle cruisers attacking the troop convoys packed with tens of thousands of Doughboys. They deployed every American capital ship - dreadnoughts, pre-dreadnoughts, and armored cruisers - to cover the convoys, and asked the Japanese to help as well. No attacks took place, but you can play them out in Atlantic Breakout 1918, a Great War at Sea Campaign Study. Eight scenarios re-create the situation exactly as it stood in May 1915, September 1918 and October 1918: all of the convoys, all of the reaction forces are in place. And then we inject what the Germans hoped and the Allies feared, a battle cruiser loose among them. And as always, we have the full background story for you, based on original documents. The operational scenarios take place on the map from Second World War at Sea: Bismarck, with pieces from Great War at Sea: Jutland, U.S. Navy Plan Emerald, Remember the Maine, and Rise of the Dragon. —description from the publisher
Great War at Sea: Atlantic Breakout 1918 belongs to these categories: Wargame, Nautical, and Expansion for Base-game. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Great War at Sea: Atlantic Breakout 1918 as an expansion for Great War at Sea: Jutland. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Great War at Sea: Jutland to use it. Check that your edition of Great War at Sea: Jutland is compatible, as some expansions were revised between editions.