
- BGG rank
- BGG #7,482
- BGG rating
- 7.0
Eastern Front: A Panzer Grenadier Game
- 2 players
- 120 min
- Complexity 2.8/5
- 2005

Rules assistance for Great War at Sea Jutland: Battle Analysis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Great War at Sea Jutland: Battle Analysis is an expansion for Great War at Sea: Jutland released in 2019 for 1–2 players, 30–240 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
More ink has been spilled over the Battle of Jutland than any other naval battle in history. Jutland: Battle Analysis 1914 looks at what happened before the Battle of Jutland: Helgoland Bight, the Scarborough Raid, the Yarmouth Raid and more. Jutland: Battle Analysis 1914' is different from other works on the North Sea campaign, thanks to its ties to our Great War at Sea: Jutland game. We look at how the game simulates the operations, and then we flesh them out with more battle scenarios – fast-playing actions using just the Tactical Map, where you fight out the battles between ships with guns and torpedoes. Jutland, the game, has a lot of scenarios: 51 in total. Forty-four of those are operational scenarios, but only seven of them are battle scenarios. So the Battle Analysis adds 26 more of them, based on the surface actions that could have taken place – or at least one side hoped would take place – based on the expectations of one or both naval staffs when they sent the fleets to sea. Plus nine new operational scenarios. Jutland is already a very fine game (our most popular ever, even more than Third Reich) and a good instrument through which to re-play history. The Battle Analysis makes it even more so, while adding more quick fun by fleshing out the battle scenario aspect of the game. Jutland: Battle Analysis 1914 is a 64-page, large-format book supplement for Jutland; you’ll need a copy of the game to play most of the scenarios and Cruiser Warfare to play all of them. —description from the publisher
Great War at Sea Jutland: Battle Analysis supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Great War at Sea Jutland: Battle Analysis is 30–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Great War at Sea Jutland: Battle Analysis for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Great War at Sea Jutland: Battle Analysis has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Great War at Sea Jutland: Battle Analysis belongs to these categories: Wargame, Nautical, and Expansion for Base-game. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Great War at Sea Jutland: Battle Analysis are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Great War at Sea Jutland: Battle Analysis as an expansion for Great War at Sea: Jutland. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Great War at Sea: Jutland to use it. Check that your edition of Great War at Sea: Jutland is compatible, as some expansions were revised between editions.