
- BGG rank
- BGG #9,537
- BGG rating
- 6.9
Munchkin Teenage Mutant Ninja Turtles
- 3–6 players
- 60–120 min
- Complexity 2.0/5
- 2018

Rules assistance for Grind House: Scythes Out
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Grind House: Scythes Out is an expansion for Grind House released in 2023 for 2–6 players, 20–30 minutes per game, and ages 15 and up. It was designed by Jon Cohn, Nate Murray, and Aaron Brown and its main mechanics are Player Elimination, Dice Rolling, and Team-Based Game.
The secrets of Grind House deepen in this new expansion that promises greater rewards…if you can stand the risk. The Host has opened a new wing of the mansion for you to come explore, and your invitation included a little something extra this time around. But did the other players receive another message too? You’d better stay sharp if you want to win Scythes Out. New Thematic Mechanic: Promised Inheritance tokens. The Host has invited you all with a promise, but you’ll soon find, that some promises are better than others. Rooms offer the ability to swap tokens between yourselves and other players in hopes of ending as the favored player. —description from the designer
Grind House: Scythes Out supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Grind House: Scythes Out is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Grind House: Scythes Out for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Grind House: Scythes Out belongs to these categories: Card Game, Dice, and Horror. Its main mechanics are Player Elimination, Dice Rolling, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Grind House: Scythes Out are: Jon Cohn, Nate Murray, and Aaron Brown. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Grind House: Scythes Out as an expansion for Grind House. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Grind House to use it. Check that your edition of Grind House is compatible, as some expansions were revised between editions.