
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for Gunship: Green and White Carriers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gunship: Green and White Carriers is an expansion for Gunship: First Strike! released in 2013 for 2–4 players, 30 minutes per game, and ages 13 and up. It was designed by Steve A. Wood and its main mechanics are Hand Management, Push Your Luck, and Dice Rolling.
From the publisher's website It’s every Gunship for itself in our highly-destructive Free-for-All Mode! Form temporary truces as you must guard from attack from more than one direction. But remember: Only ONE side will be left standing when the debris field clears! Set includes one Green Carrier Board and one White Carrier Board. Also includes two standard 12-sided dice.
Gunship: Green and White Carriers supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gunship: Green and White Carriers is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gunship: Green and White Carriers for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gunship: Green and White Carriers belongs to these categories: Card Game, Dice, and Science Fiction. Its main mechanics are Hand Management, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gunship: Green and White Carriers are: Steve A. Wood. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gunship: Green and White Carriers as an expansion for Gunship: First Strike!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Gunship: First Strike! to use it. Check that your edition of Gunship: First Strike! is compatible, as some expansions were revised between editions.