Hard Vacuum: Science Gone Mad
BGG rating
7.4

Expansion for Hard Vacuum

Hard Vacuum: Science Gone Mad

2001

Rules assistance for Hard Vacuum: Science Gone Mad

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 60 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Hard Vacuum: Science Gone Mad

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hard Vacuum: Science Gone Mad is an expansion for Hard Vacuum released in 2001 for 2–12 players, 60 minutes per game, and ages 12 and up. It was designed by Neal Sofge and Darrell Hayhurst and its main mechanics are Simultaneous Action Selection and Hexagon Grid.

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About the game

The Battle for Orbit continues! Technology runs amok as this expansion for Hard Vacuum finds the space war moving into 1945! Fiendish shadow fighters, immense space battlecruisers, bizarre magnetic raiders, nimble parasite ships and even the war-torn British all show up in the seventh year of World War II. Expands Hard Vacuum

Questions and answers

Hard Vacuum: Science Gone Mad supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.