
- BGG rank
- BGG #1,035
- BGG rating
- 7.1
Dale of Merchants
- 2–4 players
- 30 min
- Complexity 2.1/5
- 2015

2017
Rules assistance for Havenfall
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Havenfall is a board game released in 2017 for 1–4 players, 30–120 minutes per game, and ages 10 and up. It was designed by Joe Yzquierdo and its main mechanics are Take That, Race, and Deck, Bag, and Pool Building.
You are survivors of the town of Ember. The Djiran demons have opened a rift that begins to corrupt the land. You have fled to the town of Havenfall with the few items and treasures you salvaged from your home. In this deck-building game each player starts with the same ten cards. Players use their cards to perform one of the following actions during their turn: buy cards, fight monsters, or trash cards. Each player builds their own unique deck with their purchases. When a player buys a card, it is placed in their discard pile. When a player no longer has a deck, the discard pile is shuffled and becomes the deck in which players’ draw their hands. Purchased cards are more powerful than the ten starter cards and help players fight monsters. Players may choose to thin down their deck by trashing cards in order for more powerful cards to be drawn more frequently. Players have the option of gaining spells during their turn. Spells can be used at any point during the game to either aid a player during their turn or disrupt an opponent’s turn. When a player fights and defeats a monster, the player gains a pixel related to the color of the monster. These pixels are a reusable resource that enhances players’ cards. When a player defeats a boss, they also gain points based on the monster’s rank. These points move the player along on the scoreboard. The first player to reach ten points wins the game.
Havenfall supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Havenfall is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Havenfall for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Havenfall has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Havenfall belongs to these categories: Fantasy and Video Game Theme. Its main mechanics are Take That, Race, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Havenfall are: Joe Yzquierdo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Havenfall as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.