Heroes, Villains and Fiends: A Companion for In Her Majesty's Name
BGG rating
7.2

Expansion for In Her Majesty's Name: Steampunk Skirmish Wargaming Rules

Heroes, Villains and Fiends: A Companion for In Her Majesty's Name

2013

Rules assistance for Heroes, Villains and Fiends: A Companion for In Her Majesty's Name

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 3.0/5

Rules assistant for Heroes, Villains and Fiends: A Companion for In Her Majesty's Name

What would you like to know?

Answers come from the official rulebook, with the page to check.

Heroes, Villains and Fiends: A Companion for In Her Majesty's Name is an expansion for In Her Majesty's Name: Steampunk Skirmish Wargaming Rules released in 2013. It was designed by Craig Cartmell and Charles Murton and its main mechanics are Dice Rolling.

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About the game

Game description from the publisher: A selection of Company Lists, scenarios and special rules designed to expand and develop the world of In Her Majesty’s Name. The Company Lists will introduce new, fully playable factions to the setting, from the Vatican’s monster hunters to revolutionaries and underworld organisations across Europe to Russia’s intelligence agents, American rail barons, Asian secret societies, and the inhabitants of darkest Africa. The scenarios and special rules further develop the base game, giving players more variety, and increasing the possibilities!

Questions and answers

Heroes, Villains and Fiends: A Companion for In Her Majesty's Name has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.