High Seas Fleet: The First World War at Sea
BGG rating
7.9

Expansion for Fear God & Dread Nought

High Seas Fleet: The First World War at Sea

Rules assistance for High Seas Fleet: The First World War at Sea

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 360 min
  • 12+
  • Complexity 3.3/5

Rules assistant for High Seas Fleet: The First World War at Sea

What would you like to know?

Answers come from the official rulebook, with the page to check.

High Seas Fleet: The First World War at Sea is an expansion for Fear God & Dread Nought 360 minutes per game and ages 12 and up. It was designed by Larry Bond and its main mechanics are Area Movement, Dice Rolling, and Point to Point Movement.

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About the game

Subtitle: "Data Annexes: Ships & Aircraft August 1914 - November 1918". (from Clash of Arms:) This annex booklet provides the statistics for all the ships, aricraft, and weapons used in the scearios in High Seas Fleet. We've also tried to cover most of the other major and minor naval weapons used in the Great War, so that the players will be able to create their own scenarios using the information here. In addition to the data tables in Annexes A through F, Annex J lists all the formulas used to calculate a ships damaged points, armor rating, and other game-related values. Players can use this Annex to add other ships to the system.

Questions and answers

The listed playing time for High Seas Fleet: The First World War at Sea is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.