High Tide: The Cold War, 1980-1989 – A Decade of Naval Confrontation
BGG rating
7.8

Expansion for Harpoon 4: Modern Tactical Naval Warfare

High Tide: The Cold War, 1980-1989 – A Decade of Naval Confrontation

2003

Rules assistance for High Tide: The Cold War, 1980-1989 – A Decade of Naval Confrontation

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 12+
  • Complexity 4.3/5

Rules assistant for High Tide: The Cold War, 1980-1989 – A Decade of Naval Confrontation

What would you like to know?

Answers come from the official rulebook, with the page to check.

High Tide: The Cold War, 1980-1989 – A Decade of Naval Confrontation is an expansion for Harpoon 4: Modern Tactical Naval Warfare released in 2003 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Larry Bond, Chris Carlson, and Jay Wissmann and its main mechanics are Hexagon Grid.

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About the game

High Tide - An Harpoon 4 expansion boxed set. Based on what we have learned since the collapse of the Soviet Union, it compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. The 128- page scenario book provides thirty naval battles, covering all types of naval operations: antisubmarine warfare, convoy operations, mining missions, amphibious landings, air-strikes on land and naval target, special missions, and sub-on-sub engagements from between 1980 and 1989. Sidebars describe the naval technology of the time, as well as important events and key leaders. Over half the scenarios are part of a linked campaign based on a story line written by Larry Bond and Chris Carlson. Jay Wissmann has contributed the scenarios. The foreword was written by Dr. John F. Lehman, Secretary of the Navy from 1981 to 1987. Dr. Lehman was directly responsible for the condition and performance of the U.S. Fleet, and its amazing buildup during that decade. High Tide's Data Annex is a comprehensive listing of platforms, weapons and sensors for naval, air, and some land units. All the data is based on real-world information, and is the most accurate unclassified source in existence. The rules, which are also the basis for the Harpoon computer game, describe how weapons and sensors behave, individually and in combination, how to improve their performance or reduce their effectiveness. Sidebars provide deeper background and guidance on basic tactics.Completing the boxed set are 210 ship (1/2"x 1") and 140 aircraft and weapons counters (1/2"x 1/2"). The Harpoon Series Expands Harpoon 4

Mechanics

Publishers

  • Clash of Arms Games
  • Admiralty Trilogy Group

Questions and answers

High Tide: The Cold War, 1980-1989 – A Decade of Naval Confrontation supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.