Hitler Turns East
BGG rank
BGG #18,948
BGG rating
7.2

Hitler Turns East

2010

Rules assistance for Hitler Turns East

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.8/5

Rules assistant for Hitler Turns East

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hitler Turns East is a board game released in 2010 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Ted Raicer and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

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About the game

Against the Odds broke new ground with the 2010 Annual. Four Roads to Moscow included four different, complete games from four top designers, each one taking their own approach to cover Barbarossa. There have been “quad games” before, but never like this. While many people are thrilled to get all four, we figured a few folks might have a favored designer and only want that game. We aim to please. So, if you want to try just one or two of the “Four Roads,” the option is here. Hitler Turns East by Ted Raicer is a classic-style, hex-and-counter wargame that uses chit-pull to keep things fluid. Hitler Turns East focuses on the difficulties of armies cooperating with each other, either for political or personal reasons (and Barbarossa saw lots on both sides). The new printing of Hitler Turns East comes with 144 updated die-cut 9/16" counters, and a 17" x 22" full color map, plus updated rules and charts. (from the ATO website "Black Swans" section)

Questions and answers

Hitler Turns East supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.