
- BGG rank
- BGG #14,788
- BGG rating
- 6.4
Olympica
- 2 players
- 45 min
- Complexity 2.0/5
- 1978

1979
Rules assistance for Holy War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Holy War is a board game released in 1979 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Lynn Willis and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
Microgame #13 in the Metagaming Microgames series. Amtik the god had a problem. The universe was internal to his 400,000km long self. He was "god" to the universes' inhabitants. Unfortunately, only the Holy Band truly believed in and worshipped Amtik. The unruly Sunthrowers believed in Amtik's existence, however, they also believed that "life was not an end, but a by-product of systems design". Amtik was in danger! The Sunthrowers were hurling stars at his universe sensor ducts. The Holy Band wanted his divine intervention. A sun in the ducts would dissipate poor Amtik and free his creations. While the Holy Band mightily struggled to believe and triumph, Amtik might even get bored and "turn-off" his universe - is a puzzlement. Holy War is a two player strategic game of "religious" war. Ship types include Rangers, Probes, Warp Line Generators, Luck Ships, Star Busters, Jammerswarms, Pressorships, Psycheship, Emissary of Prayerships and more conventional combat types. HOLY WAR is by the designer of GODSFIRE and has similarities to that game.
Holy War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Holy War is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Holy War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Holy War has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Holy War belongs to these categories: Wargame and Science Fiction. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Holy War are: Lynn Willis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Holy War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.