
- BGG rank
- BGG #9,137
- BGG rating
- 8.0
Ambon: Burning Sun & Little Seagulls
- 2 players
- 60–120 min
- Complexity 2.1/5
- 2021

1978
Rules assistance for Olympica
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Olympica is a board game released in 1978 for 2 players, 45 minutes per game, and ages 12 and up. It was designed by Lynn Willis and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
Microgame #7 in the Metagaming Microgames series. From the back cover of the rule book: "THE WEBBIES WANT YOUR MIND... OLYMPICA simulates the U.N. Mars raid to capture the Web Mind Generator from a heavily defended area near Nix Olympica's massive caldera. The Webbie revolutionaries are deep in their tunnel complexes surrounded by strong points and infantry. The raiders will use infantry, laser tanks, lifters and the tunnel blasting BOAR drill. If they fail man's future may fall to the telepathic, religion/machine Web Mind of Mars. OLYMPICA is the clever tactical creation of Lynn Willis. His future history of the Martian revolution of 2206 hinges on the crucial U.N. raid. The game is easy to learn, fast playing, and challenging. Like the other Microgames, it is ideal for beginners and fun for pros. OLYMPICA is the perfect game for those who've never tried science fiction games. Components for the game include a 24 page rules booklet, play counters, and hex gridded map of the Nix Olympica region."
Olympica supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Olympica is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Olympica for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Olympica has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Olympica belongs to these categories: Wargame and Science Fiction. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Olympica are: Lynn Willis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Olympica as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.