
- BGG rating
- 6.0
Rules assistance for Honor and Infamy: Commanders (Axis and Allies Variant)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 12+
- Complexity 3.0/5

Rules assistant for Honor and Infamy: Commanders (Axis and Allies Variant)
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Answers come from the official rulebook, with the page to check.
Honor and Infamy: Commanders (Axis and Allies Variant) is an expansion for Axis & Allies released in 2005 for 2–6 players and ages 12 and up. It was designed by Daen Hudspeth and Jared Mareth and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
About the game
If you own a copy of Axis and Allies, Axis and Allies Pacific, Axis and Allies Europe, Axis and Allies D-Day, Attack!, Attack! Expansion, Pacific at War, or World in War then get ready to break them out and get back in the game! Honor and Infamy: Commanders is a game that enhances the enjoyment of play for seven games: Axis & Allies ® Axis & Allies: Europe ® Axis & Allies: Pacific ® Axis & Allies: D-Day ® Attack!® Attack!: Expansion ® World in War: Combined Arms 1939-1945 ® It adds an element that was crucial to that time period and is even crucial in modern war: military commanders in the field. The commanders enter into combat ready to lead your troops to conquest. You can direct Rommel as he goes head to head with Patton in France. What if Rommel went head-to-head with Patton in South East Asia? Will Yamamoto face off against Admiral Pound in the Atlantic? Scenarios that never happened come alive while playing these games with Honor and Infamy:Commanders! This game is not a simple throw away add-on or based on 'House Rules' that are posted on the web. This game is designed to enhance the games you play. The rule book is packed with 24 pages. The skills book has more than 50 skills, not to mention what a Commander-in-Chief can do to aide his theater! That's enough to keep your opponents guessing! It makes new strategies possible, and many more options are opened up by using the abilities of your commanders(see below for what some of those are). We know that you will be pleasantly surprised when you play your first game using Honor and Infamy! Why Honor and Infamy? This game can be played with 7 different games It was written by people who have played these games for years so they understand what can make them more exciting! It adds new aspects to the game changing routine strategies It adds personality and new challenges to the games It is the first expansion for World in War and Pacific War, and the first third party expansion for Attack! You can play it with any other expansion and any other game system based on the Axis and Allies system It brings new life to your favorite games and makes them more enjoyable to play. A Peak at some new rules: New optional Shore Bombardment rules for Attack! New optional Shore Bombardment and Strategic Bombardment rules for World in War. Create and customize the commanders Fronts and Theaters of War Commander-in-Chief rules Commander have their own capabilities (more than 50 skills) Rally the Troops Entrenched defense Massed Armor Hitler’s Youth Rapid Fire Encircled Troops Long Lance Torpedo Pinpoint Attack Round the Clock Bombing Night Strategic Bombing Norden Bombsite Fire Bombing Attack Panzer Kracker Partisan Action Conscripted Infantry Masthead or “Skip Bombing” Attack and many more!! Game Components 1 Rule Book (24 pages) 1 Allied Commanders Dossier Book 1 Axis Commanders Dossier Book 1 Skills book (20 pages) 15 Game Stands 20 ½” X 1½” Card Board Commanders for all the Major Powers 40 Additional Game markers
Designers
Publishers
- Armchair Commander Games
Questions and answers
Honor and Infamy: Commanders (Axis and Allies Variant) supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Honor and Infamy: Commanders (Axis and Allies Variant) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Honor and Infamy: Commanders (Axis and Allies Variant) has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Honor and Infamy: Commanders (Axis and Allies Variant) belongs to these categories: Wargame, Dice, and Abstract Strategy. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Honor and Infamy: Commanders (Axis and Allies Variant) are: Daen Hudspeth and Jared Mareth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Honor and Infamy: Commanders (Axis and Allies Variant) as an expansion for Axis & Allies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Axis & Allies to use it. Check that your edition of Axis & Allies is compatible, as some expansions were revised between editions.