
- BGG rank
- BGG #21,821
- BGG rating
- 6.1
Templars' Journey
- 3–5 players
- 60 min
- Complexity 2.7/5
- 2017

2010
Rules assistance for Hornet
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Hornet is a board game released in 2010 for 2–5 players, 45 minutes per game, and ages 10 and up. It was designed by Jani Moliis and Tero Moliis and its main mechanics are Take That, Area Majority / Influence, and Simultaneous Action Selection.
Hornet is an area control game with simultaneous action selection and a dual-layered resource system. The game board is a modular board built of hex tiles representing a landscape with fields of flowers and hornet nests of various sizes. The players have an identical deck of action cards and each card can be used multiple times. Each game turn, players secretly pick an action card that is revealed simultaneously with the other players. The actions are resolved in the numerical order of the action cards, with each player allocating the action to either one of their hornets on the game board. The hornets compete to collect nectar from the flower fields that is in turn used to produce honey in the nests. The winner of each hornet nest is resolved in a pre-determined order, with the winner being the player with the most honey in the nest. The game is won immediately by conquering three nests or by having won two nests by the end of the game with the highest aggregate amount of honey produced. The nature of the various action cards ensures high player interaction, causes a need for pre planning a number of turns ahead and allows the execution of cunning tactical moves. The easily comprehensible rules, variable game set-up and eye catching artwork with a cheerful theme facilitate an enduring and pleasant gaming experience. Box back text: Hornet is a stinging tactical boardgame for the entire family in which players need to anticipate the moves of their opponents and at times also bluff a bit. Each player controls a pair of hornets swiftly flying about in flower fields collecting nectar and producing as much honey as they possibly can. The buzziest honey maker will win the game!
Hornet supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hornet is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hornet for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hornet has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hornet belongs to these categories: Animals and Bluffing. Its main mechanics are Take That, Area Majority / Influence, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hornet are: Jani Moliis and Tero Moliis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hornet as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.