
- BGG rank
- BGG #10,713
- BGG rating
- 7.6
Hold the Line: Frederick's War
- 1–2 players
- 60 min
- Complexity 1.9/5
- 2013

Rules assistance for Horse & Musket V: Age of Napoléon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Horse & Musket V: Age of Napoléon is an expansion for Horse & Musket: Dawn of an Era released in 2022 for 1–2 players and 30–60 minutes per game. It was designed by Sean Chick and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
The final phase of the French Revolutionary War saw the rise of the greatest commander of the era. Napoléon Bonaparte was a military and political genius, who used his growing popularity to make himself ruler of France. After an assassination attempt, he made himself emperor, hoping to be accepted by other monarchs. He was not, and the mutual distrust and antipathy led both sides to choose war over peace. The conflict spanned all of Europe, from the mountains of Portugal to the gates of Moscow. The struggle spilled into the wider world, in time dragging America into the conflict as she waged a separate and futile war with the British. Constant warfare and decades of military theory led to a major shift in warfare. The pace of operations, and the depredations of war, increased to a frenzy not seen in Europe since the Roman Empire. Battles were big, decisive, and bloody. Infantry became more mobile and proficient, with mixed formations and tactics being used. The French in particular pioneered a combined arms approach to warfare where infantry, cavalry, and artillery were used in concert. Even after the wars ended the desire for fast decisive action would dictate western military policy until World War II. The battles included are... Rivoli - January 14, 1797 – Bonaparte's First Masterpiece The Pyramids - July 21, 1798 – “Forty centuries look down upon you.” Novi - August 15, 1799 – “Now it’s time for action!” Hohenlinden - December 3, 1800 – The Zenith of Jean Moreau Austerlitz - December 2, 1805 – “We are babies in the hands of a giant.” Cape Town - January 8, 1806 – “The bitter cup must be drunk to the bottom.” Auerstadt - October 14, 1806 – “Tell your Marshal he is seeing double.” Friedland - June 14, 1807 – “Then we have already made peace.” Bailén - July 19, 1808 – “The whole nation is exasperated and determined to fight.” Wagram - July 5-6, 1809 – Archduke Charles’ Last Battle Bussaco - September 27, 1810 – “I have never witnessed a more gallant charge.” Albuera - May 16, 1811 – “Die hard 57th, die hard!” Queenston Heights - October 13, 1812 – Disaster at Niagara Maloyaroslavets - October 24, 1812 – “Here began the flight and destruction of the enemy.” Dresden - August 26-27, 1813 – “God has uttered His judgement. He was of your opnion.” The Thames - October 5, 1813 – “Remember the Raisin!” La Rothière - February 1, 1814 – “What will they say in Paris after this victory?” Lundy’s Lane - July 25, 1814 – Butchery at Dusk New Orleans - January 8, 1815 – The Eighth La Souffel - June 28, 1815 – “Let the brave swear never to quit their eagles.” —description of the publisher
Horse & Musket V: Age of Napoléon supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Horse & Musket V: Age of Napoléon is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Horse & Musket V: Age of Napoléon has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Horse & Musket V: Age of Napoléon belongs to these categories: Wargame, Napoleonic, and Expansion for Base-game. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Horse & Musket V: Age of Napoléon are: Sean Chick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Horse & Musket V: Age of Napoléon as an expansion for Horse & Musket: Dawn of an Era. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Horse & Musket: Dawn of an Era to use it. Check that your edition of Horse & Musket: Dawn of an Era is compatible, as some expansions were revised between editions.