Huída del Imperio Cobra II
BGG rank
BGG #30,028
BGG rating
4.4

Huída del Imperio Cobra II

1983

Rules assistance for Huída del Imperio Cobra II

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 7+
  • Complexity 1.0/5

Rules assistant for Huída del Imperio Cobra II

What would you like to know?

Answers come from the official rulebook, with the page to check.

Huída del Imperio Cobra II is a board game released in 1983 for 2–4 players, 45 minutes per game, and ages 7 and up. It was designed by Pepe Pineda and its main mechanics are Roll / Spin and Move.

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About the game

<Translated from the back of the box in Spanish> Escape from Cobra Imperium is a game for "heroes" from Ages 2 and up. It can be played for 2 to 4 players. The heroes must try to escape from the temple crypt before it closes his doors. If the crypt closes, the heroes are kept shut out of the crypt forever. When the heroes pull down the "Magic Eye", the "Big Cobra" comes back to life and the computers take over the command switching of the safety system that close the doors. In a short time the crypt will be closed. The heroes must destroy the Cobra and bring back with them the "Magic Eye" that they first lost when escaping from her. The game is a standard roll and move fare with the added twist that one of the gamers controls the forces of evil and attempts to stop all of the other players from winning. It was originally published in Spain.

Designers

Publishers

  • CEFA (Celulosa Fabril S. A.)

Questions and answers

Huída del Imperio Cobra II supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.