
- BGG rank
- BGG #28,227
- BGG rating
- 5.4
La Maldición del Templo Cristal
- 2–4 players
- 30 min
- Complexity 1.0/5
- 1983

1983
Rules assistance for Huída del Imperio Cobra II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Huída del Imperio Cobra II is a board game released in 1983 for 2–4 players, 45 minutes per game, and ages 7 and up. It was designed by Pepe Pineda and its main mechanics are Roll / Spin and Move.
<Translated from the back of the box in Spanish> Escape from Cobra Imperium is a game for "heroes" from Ages 2 and up. It can be played for 2 to 4 players. The heroes must try to escape from the temple crypt before it closes his doors. If the crypt closes, the heroes are kept shut out of the crypt forever. When the heroes pull down the "Magic Eye", the "Big Cobra" comes back to life and the computers take over the command switching of the safety system that close the doors. In a short time the crypt will be closed. The heroes must destroy the Cobra and bring back with them the "Magic Eye" that they first lost when escaping from her. The game is a standard roll and move fare with the added twist that one of the gamers controls the forces of evil and attempts to stop all of the other players from winning. It was originally published in Spain.
Huída del Imperio Cobra II supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Huída del Imperio Cobra II is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Huída del Imperio Cobra II for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Huída del Imperio Cobra II has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Huída del Imperio Cobra II belongs to these categories: Fantasy and Adventure. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Huída del Imperio Cobra II are: Pepe Pineda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Huída del Imperio Cobra II as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.