
- BGG rank
- BGG #12,062
- BGG rating
- 6.3
Arcola: The Battle for Italy, 1796
- 2 players
- 90 min
- Complexity 2.5/5
- 1979

1979
Rules assistance for Hundred Days Battles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hundred Days Battles is a board game released in 1979 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Edward Curran, Kevin Zucker, and Tom Walczyk and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
On March 1, 1815, The exiled Emperor Napoleon Bonaparte landed a small escort on French soil at Cannes, having escaped from the island of Elba. For the next 100 odd days, he would once again terrorize Europe at the command of the feared imperial French legions. Surrounded on all sides by armies of the great European powers, Napoleon's plan was to march north to Brussels, separate the Prussian and Anglo-Allied armies from each other, and defeat each in detail. Destruction of the armies would probably mean peace for France and the saving of the Emperor's Crown. Failure was unthinkable. HUNDRED DAYS BATTLES is Avalon Hill's strategy game for two or three players which recreates the climax of the Hundred Days Campaign. The division sized units of both sides are represented on the map by leaders who command their corps and army formations. Leaders march, force march, and influence combat according to their individual abilities. Combat is resolved by rolling a die on the Combat Results Table. To win, the French must exit units off the map towards Brussels, or destroy the Allied armies. The Allies win by preventing French victory. HUNDRED DAYS BATTLES comes complete with a colorful map of the historic battle areas of southern Belgium, 100 playing pieces, and a short rules booklet. Playing Time: 2 hours Complexity Rating (from 1-10, 10 the highest); 4
Hundred Days Battles supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Hundred Days Battles is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hundred Days Battles for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hundred Days Battles has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hundred Days Battles belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hundred Days Battles are: Edward Curran, Kevin Zucker, and Tom Walczyk. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hundred Days Battles as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.