
- BGG rank
- BGG #8,955
- BGG rating
- 7.8
GD '42: Grossdeutschland
- 1–2 players
- 300–600 min
- Complexity 3.9/5
- 2009

1994
Rules assistance for Hunters from the Sky
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hunters from the Sky is a board game released in 1994 for 2 players, 240 minutes per game, and ages 15 and up. It was designed by Dean Essig and Wig Graves and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Hunters from the Sky - The Airborne Assault on the Maleme Airfield, Crete - May 20-23, 1941, is the 6th game in the Tactical Combat Series (TCS) by The Gamers and covers the assault of the Luftlande-SturmRegiment on the New Zealand 5th Brigade to seize the Maleme Airfield. The German attack on Crete was the first large-scale use of airborne forces in history. This was also the first capture of an isolated island without complete command of the seas. Game Scale: Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: Two 22 x 34" full color maps Three dual-side printed countersheets (2 combat, 1 markers - 840 1/2" counters) One 28-page TCS version 3.1 system rulebook One 16-page Hunters from the Sky game specific rulebook Two 4-page TCS version 3.1 Charts & Tables folders Two 6-sided dice Solitaire Playability: Medium-High Complexity Level: High Players: 1 or more Playing Time: 6-20 hours
Hunters from the Sky supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Hunters from the Sky is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hunters from the Sky for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hunters from the Sky has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hunters from the Sky belongs to these categories: Wargame, World War II, and Aviation / Flight. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hunters from the Sky are: Dean Essig and Wig Graves. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hunters from the Sky as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.