
- BGG rank
- BGG #3,339
- BGG rating
- 7.8
Bolt Action
- 2–6 players
- 120 min
- Complexity 2.7/5
- 2012

Expansion for I Ain't Been Shot, Mum
Rules assistance for I Ain't Been Shot, Mum: Blitzkrieg in the Far East – Japan
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
I Ain't Been Shot, Mum: Blitzkrieg in the Far East – Japan is an expansion for I Ain't Been Shot, Mum for 2–6 players, 120 minutes per game, and ages 12 and up. Its main mechanics are Simulation and Scenario / Mission / Campaign Game.
Blitzkrieg in the Far East 1: Japan is the sixth in the series of early war handbooks for I Ain’t Been Shot, Mum. The handbook covers the Japanese army during the first phase of the War in the Pacific, December 1941 to June 1942, when its battle-hardened armies inflicted defeat after defeat on the Allies. Unlike the other titles so far in the series, the nature of Japan’s campaign of expansion means that the booklet is not divided into sections defined by the different types of division that fought, but into sections defined by the different geographical mini-campaigns: Malaya and Singapore, Burma, the Philippines, The Dutch East Indies and the South Seas. In effect, it is several theatre booklets rolled into one. There are a total of forty-eight different lists split as follows: Malaya & Singapore: 7 lists from 25th Army Thailand & Burma: 5 lists from 15th Army The Philippines: 16 lists from 14th Army Hong Kong: 1 list from 38th Division Borneo: 2 lists from 35th Brigade The Dutch East Indies: 15 lists from 16th Army The South Seas: 2 lists from the South Seas Detachment Finally, we have the usual ratings and armoury sections, and a note on air support. Although designed for IABSM, Blitzkrieg in the Far East: Japan contains a vast amount of information useful to gamers of other systems, and is really a must-buy for anyone interested in the early war period. —description from the publisher
I Ain't Been Shot, Mum: Blitzkrieg in the Far East – Japan supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for I Ain't Been Shot, Mum: Blitzkrieg in the Far East – Japan is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists I Ain't Been Shot, Mum: Blitzkrieg in the Far East – Japan for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
I Ain't Been Shot, Mum: Blitzkrieg in the Far East – Japan belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists I Ain't Been Shot, Mum: Blitzkrieg in the Far East – Japan as an expansion for I Ain't Been Shot, Mum. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need I Ain't Been Shot, Mum to use it. Check that your edition of I Ain't Been Shot, Mum is compatible, as some expansions were revised between editions.