Immortal Fire: Greek, Persian and Macedonian Wars – Field of Glory Gaming Companion
BGG rating
7.2

Expansion for Field of Glory: Ancient and Medieval Wargaming Rules

Immortal Fire: Greek, Persian and Macedonian Wars – Field of Glory Gaming Companion

2008

Rules assistance for Immortal Fire: Greek, Persian and Macedonian Wars – Field of Glory Gaming Companion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 180 min
  • Complexity 4.3/5

Rules assistant for Immortal Fire: Greek, Persian and Macedonian Wars – Field of Glory Gaming Companion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Immortal Fire: Greek, Persian and Macedonian Wars – Field of Glory Gaming Companion is an expansion for Field of Glory: Ancient and Medieval Wargaming Rules released in 2008 for 2–4 players and 180 minutes per game. It was designed by Richard Bodley Scott, Nik Gaukroger, and James Hamilton and its main mechanics are Dice Rolling.

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About the game

The third army list supplement for the Field of Glory miniatures wargame. This supplement covers the armies of ancient Greece and the Hellenistic world, along with their allies and enemies. There are eighteen separate lists, each with a sample starter army and point cost chart for making your own force. The book itself is 80 pages printed in full color with photos of miniatures and paintings from various other Osprey books used throughout. Armies included: - Classical Greek - Early Achaemenid Persian - Thracian - Lydian - Late Dynastic Egyptian - Kyrenean Greek - Early Carthaginian - Skythian or Saka - Classical Indian - Late Achaemenid Persian - Syracusan - Alexandrian Macedonian - Early Successor - Early Sarmatian - Galatian - Hellenistic Greek - Graeco-Bactrian - Indo-Greek

Questions and answers

Immortal Fire: Greek, Persian and Macedonian Wars – Field of Glory Gaming Companion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.