
- BGG rank
- BGG #22,821
- BGG rating
- 5.9
RoboTroc
- 2–4 players
- 15 min
- Complexity 1.6/5
- 2012

2021
Rules assistance for Impera
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Impera is a board game released in 2021 for 1–4 players, 20–40 minutes per game, and ages 7 and up. It was designed by Cesare Mainardi and its main mechanics are Area Majority / Influence, Solo / Solitaire Game, and Card Play Conflict Resolution.
Conquêtes ("Conquests") is a game of world domination and empire building. As generals leading powerful armies, you try to conquer the largest territory — but you must be prepared to fight because your opponents have the same goal. Each player starts with five cards in hand, and on a turn you take one of three actions: Draw two cards. Place a region card from your hand into play face up as long as no one else has already claimed this region. Attack a region owned by an opponent. Each of you can choose cards from your hand as reinforcements, revealing them at the same time and adding their value to the die on your attacking or defending card. If the attacker has a higher value, they take the card and add it to their holdings; otherwise the defender keeps it. At game's end, score 1 point for each card that makes up your largest territory and 1 point for each card in your hand that duplicates a card in this territory.
Impera supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Impera is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Impera for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Impera has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Impera belongs to these categories: Card Game, Wargame, and Territory Building. Its main mechanics are Area Majority / Influence, Solo / Solitaire Game, and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Impera are: Cesare Mainardi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Impera as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.