
- BGG rating
- 6.4
In the Trenches: Rising Sun
- 2 players
- 90–120 min
- 2015

2015
Rules assistance for In the Trenches: Devil Dogs
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
In the Trenches: Devil Dogs is a board game released in 2015 for 2 players and 90–120 minutes per game. It was designed by John Gorkowski and its main mechanics are Dice Rolling and Hexagon Grid.
The Battle of Belleau Wood is one of the most famous engagements in the long and storied history of the United States Marine Corps. Weeks of brutal combat earned them the grudging respect of the vanquished Germans, who called them Teufelhunde - Devil Dogs. IN THE TRENCHES (ITT) system makes its Tiny Battle debut with three scenarios drawn from this exciting battle. Designed by John Gorkowski, this series enables players to game historically accurate simulations of tactical operations from the Great War. ITT challenges players to move and fight with company-level formations made of separate platoon-sized units during five minute, impulsed-based turns. The historically accurate maps are scaled to 100 yards per hex. This approach recreates WWI command and control problems and inspire historically accurate play without forcing decisions. This set includes all the counters you’ll need to play these scenarios, PLUS all the status markers and administrative counters you’ll need to play any expansion. Includes: 176 counters to manouevre Three 8.5x11-inch maps 1 rulebook to rifle through 1 Player Aid Card and Scenario Card 1 Game Turn Track (source: Tiny Battle Publishing website)
In the Trenches: Devil Dogs supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for In the Trenches: Devil Dogs is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
In the Trenches: Devil Dogs has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
In the Trenches: Devil Dogs belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of In the Trenches: Devil Dogs are: John Gorkowski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists In the Trenches: Devil Dogs as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.