
- BGG rank
- BGG #1,715
- BGG rating
- 7.7
V-Sabotage
- 1–4 players
- 30–180 min
- Complexity 2.7/5
- 2016

Rules assistance for Incursion: SNAFU
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Incursion: SNAFU is an expansion for Incursion released in 2011 for 1–3 players and 120 minutes per game. It was designed by Peter Bogdasarian and Jim Bailey and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
Expanding upon the insurgent success of the 2010 cult smash: INCURSION, Grindhouse Games welcomes you back to hell. The fighting beneath Gibraltar reaches a feverish pitch as each side suffers horrendous casualties to gain a few feet only to lose them again the next day. Bodies, dead and undead, stack up like cordwood. In desperation, the allies refit the US Lucky Seventh with even heavier weaponry and deploy the elite of elite: the MI-13 Commandos. British leaders pull the sentinel Zip Kelly, the HURRICANE out of combat operations against the Japanese Empire and send him into the meat grinder in a last-ditch attempt to break the deadlock. As they delve deeper into the bowels of the German abattoir, Hugo von X unleashes his deadliest weapons: the Drohnes, and the dreaded Panzeraffes, against which nothing can stand. The 64 page full color perfect bound SNAFU takes the game to the next level. It contains the following mayhem, madness, and badness: - 19 new missions to add to the 7 infinitely replayable missions provided in the boxed game. These include solo play, expanded two player, and multi-player options. There are also missions that utilize both sides of the board simultaneously...at last! - Rules for a host of new (and old) models including MI-13, German SWD, and Lucky Seventh upgrades. - Up to date FAQ - Extraordinary model imagery - Loads of new fictional bits, background, and character: all the grittiness and thematic triumph you've come to expect from the Grindhouse.
Incursion: SNAFU supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Incursion: SNAFU is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Incursion: SNAFU has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Incursion: SNAFU belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Incursion: SNAFU are: Peter Bogdasarian and Jim Bailey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Incursion: SNAFU as an expansion for Incursion. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Incursion to use it. Check that your edition of Incursion is compatible, as some expansions were revised between editions.