
- BGG rank
- BGG #9,971
- BGG rating
- 6.5
Scoundrel Society
- 2–5 players
- 30–45 min
- Complexity 1.9/5
- 2015

Rules assistance for Infamy: Triggerman Mini-Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Infamy: Triggerman Mini-Expansion is an expansion for Infamy released in 2013 for 3–4 players, 60 minutes per game, and ages 13 and up. It was designed by Travis R. Chance and its main mechanics are Auction / Bidding, Simultaneous Action Selection, and Secret Unit Deployment.
The Triggerman Mini-Expansion is the second small expansion for Mercury Games' Infamy. It contains 6 new Mission Cards, one for each sector in Infamy.
Infamy: Triggerman Mini-Expansion supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Infamy: Triggerman Mini-Expansion is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Infamy: Triggerman Mini-Expansion for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Infamy: Triggerman Mini-Expansion belongs to these categories: Economic, Science Fiction, and Mafia. Its main mechanics are Auction / Bidding, Simultaneous Action Selection, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Infamy: Triggerman Mini-Expansion are: Travis R. Chance. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Infamy: Triggerman Mini-Expansion as an expansion for Infamy. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Infamy to use it. Check that your edition of Infamy is compatible, as some expansions were revised between editions.