
- BGG rank
- BGG #7,881
- BGG rating
- 6.1
Swish
- 2–6 players
- 10 min
- Complexity 1.3/5
- 2011

Rules assistance for James Bond
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
James Bond is a board game for 2–3 players, 3 minutes per game, and ages 7 and up. Its main mechanics are Hand Management, Set Collection, and Speed Matching.
James Bond is a game of speed and frantic simultaneous action that takes under five minutes to play. It is played with a standard poker deck with Jokers removed. Each player tries to be the first to transform the piles of cards they have been dealt into sets of four-of-a-kind. They do this by exchanging cards from their piles with the four face-up cards in the center of the table. A player may only hold and look at one of his piles at a time, and may only exchange one card at a time with the one of the cards on the table. There are no turns; everyone works at once. The four face-up cards on the table are thus constantly changing along with the makeup of the players' piles. The first player to have converted all his piles to four-of-a-kind is the winner. James Bond is also known as Atlantis or Chanhassen. Players must say the game's name when they've finished in order to win. Note: The date and origins of the game are unknown, although it seems to be recent, perhaps as recent as 2009.
James Bond supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for James Bond is 3 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists James Bond for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
James Bond has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
James Bond belongs to these categories: Card Game and Real-time. Its main mechanics are Hand Management, Set Collection, and Speed Matching. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists James Bond as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.