
- BGG rank
- BGG #15,487
- BGG rating
- 7.1
Yalu: The Chinese Counteroffensive in Korea, November 1950 - May 1951
- 2 players
- 240–360 min
- Complexity 2.6/5
- 1977

1975
Rules assistance for Jerusalem! Tactical Game of the 1948 War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jerusalem! Tactical Game of the 1948 War is a board game released in 1975 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by John Hill (I) and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Jerusalem is the boardgame of the 1948 conflict in which Israel established itself as a nation. The tactical battle has the Jewish forces attempting to keep open or bypass with a new road, the only source of food for the city. In Jerusalem, the players do not merely move, but conduct an operation. This creates a unique flow of play which gives a true feel for the disjointed and desperate battle of the Jews to keep open the one road to the Holy City. Included are units for all the invading armies, Arab guerrillas, el Katub (the mad bomber), the Palmach, Haganah, Irgun, and Stern Gangs. The Israeli player even has the option of building the now famous road in this amazingly accurate and exciting simulation of the nearly aborted birth of the Israeli nation 1st edition published in 1975 by SDC (Simulations Design Corporation). 2nd edition published in 1982 by Mayfair Games. 3rd edition published in 2007 by Cool Stuff Unlimited. This edition includes a new Latrun Road scenario.
Jerusalem! Tactical Game of the 1948 War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Jerusalem! Tactical Game of the 1948 War is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jerusalem! Tactical Game of the 1948 War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jerusalem! Tactical Game of the 1948 War has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jerusalem! Tactical Game of the 1948 War belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jerusalem! Tactical Game of the 1948 War are: John Hill (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jerusalem! Tactical Game of the 1948 War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.