
- BGG rank
- BGG #25,601
- BGG rating
- 5.8
Desert War: Tactical Warfare in North Africa
- 2–4 players
- 120–180 min
- Complexity 3.1/5
- 1973

1973
Rules assistance for Kampfpanzer: Armored Combat, 1937-40
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Kampfpanzer: Armored Combat, 1937-40 is a board game released in 1973 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Grid Movement.
Strategy & Tactics magazine #41. "[A] tactical level simulation of armored warfare as it was in the period 1937-1940. Conflicts represented took place in the Spanish Civil War, the Battle of Khalkhin-Gol, the Russo-Finish War, and the early stages of World War II. Armies represented include the British, French, German, Czech, Finnish, Russian, Japanese, Polish, Spanish Republican and Spanish Nationalist. A great variety of armored fighting vehicles are involved in a wide range of situations along with infantry and artillery units. A panic rule simulates the varying levels of training, discipline and determination of the forces represented." Units represent platoon sized units. One turn is 3 minutes and 40 seconds. Each hex is 100 meters across. Used SPI's first simultaneous movement plotting system, SiMov.
Kampfpanzer: Armored Combat, 1937-40 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Kampfpanzer: Armored Combat, 1937-40 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kampfpanzer: Armored Combat, 1937-40 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kampfpanzer: Armored Combat, 1937-40 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kampfpanzer: Armored Combat, 1937-40 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kampfpanzer: Armored Combat, 1937-40 are: Jim Dunnigan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kampfpanzer: Armored Combat, 1937-40 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.