Kampfpanzer: Armored Combat, 1937-40
BGG rank
BGG #26,311
BGG rating
5.8

Kampfpanzer: Armored Combat, 1937-40

1973

Rules assistance for Kampfpanzer: Armored Combat, 1937-40

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.7/5

Rules assistant for Kampfpanzer: Armored Combat, 1937-40

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Kampfpanzer: Armored Combat, 1937-40 is a board game released in 1973 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Grid Movement.

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About the game

Strategy & Tactics magazine #41. "[A] tactical level simulation of armored warfare as it was in the period 1937-1940. Conflicts represented took place in the Spanish Civil War, the Battle of Khalkhin-Gol, the Russo-Finish War, and the early stages of World War II. Armies represented include the British, French, German, Czech, Finnish, Russian, Japanese, Polish, Spanish Republican and Spanish Nationalist. A great variety of armored fighting vehicles are involved in a wide range of situations along with infantry and artillery units. A panic rule simulates the varying levels of training, discipline and determination of the forces represented." Units represent platoon sized units. One turn is 3 minutes and 40 seconds. Each hex is 100 meters across. Used SPI's first simultaneous movement plotting system, SiMov.

Questions and answers

Kampfpanzer: Armored Combat, 1937-40 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.