
- BGG rank
- BGG #14,642
- BGG rating
- 6.7
Khyber Rifles: Britannia in Afghanistan
- 2 players
- 30 min
- Complexity 1.8/5
- 2012

2019
Rules assistance for Khartoum: Sudan, 1883 to 1885
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Khartoum: Sudan, 1883 to 1885 is a board game released in 2019 for 2 players, 60–120 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Point to Point Movement.
Khartoum: Sudan, 1883 to 1885. The Mahdist rebellion swept over the Sudan in 1883, destroying an Egyptian army under the command of the British General Hicks and endangering Khartoum on the Nile. The British government dispatched General Charles “Chinese” Gordon to hold the city. This is a two player game using of Hand of Destiny series rules. One player commands the Mahdist forces, ranging from tribal levies to well-armed regulars, with the objective of taking Khartoum. The other player controls the Anglo-Egyptian forces consisting of British regulars, Egyptian army units, and mercenaries with the goal of relieving the forces under Gordon who are trying to hold Khartoum. Each player has a set of cards providing additional units and special actions. Careful use of the cards will help achieve victory. —description from the publisher
Khartoum: Sudan, 1883 to 1885 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Khartoum: Sudan, 1883 to 1885 is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Khartoum: Sudan, 1883 to 1885 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Khartoum: Sudan, 1883 to 1885 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Khartoum: Sudan, 1883 to 1885 belongs to these categories: Wargame and Post-Napoleonic. Its main mechanics are Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Khartoum: Sudan, 1883 to 1885 are: Joseph Miranda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Khartoum: Sudan, 1883 to 1885 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.