
- BGG rank
- BGG #12,851
- BGG rating
- 7.8
Korsun Pocket: Little Stalingrad on the Dnepr
- 2–6 players
- 360–6000 min
- Complexity 4.3/5
- 1979

1983
Rules assistance for Kirovograd
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Kirovograd is a board game released in 1983 for 2–4 players, 180 minutes per game, and ages 12 and up. It was designed by Jack Radey and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
"Kirovograd" is a World War 2 wargame that recreates the epic armor battle which took place in the Ukraine from January 5-16, 1944 between the forces of General Ivan Konev's Second Ukrainian Front and General Otto Wohler's Eighth Army. After ten days of desperate fighting in conditions of frost and light snow, Konev's troops were unable either to make a lasting breakthrough of the German front or to annihilate those elements of XLVII Panzer Korps that they managed to encircle at Kirovograd. However the Germans, took a terrible pounding and the Second Ukrainian Front had taken the city of Kirovograd, an industrial center and road hub, from them. Game features Untried units, step-loss strengths and Dummy counters. Game Scale: Game Turn: 2 days Hex: 1.5 miles / 2.4 kilometers Units: Regiment to Division Game Inventory: Four 8.5 x 22" full-color mounted mapboards Two dual-side printed countersheets (300 1/2" counters) One 12-page Kirovograd rulebook Two single-side printed Player Aid Cards Two 6-sided dice Complexity Level: Medium-Heavy (4 of 5) Players: 2 Playing Time: 3-6 hours
Kirovograd supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kirovograd is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kirovograd for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kirovograd has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kirovograd belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kirovograd are: Jack Radey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kirovograd as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.