
- BGG rank
- BGG #17,225
- BGG rating
- 7.6
Saipan 1944: A Panzer Grenadier Game
- 2 players
- 120 min
- Complexity 2.8/5
- 2012

2014
Rules assistance for Korean War: Pusan Perimeter – A Panzer Grenadier Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Korean War: Pusan Perimeter – A Panzer Grenadier Game is a board game released in 2014 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by John Stafford and Jay Townsend and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
From publisher's website: On June 25th, 1950, North Korean forces surged across the 38th Parallel into South Korea, starting what would become the Korean War. Within days the South Korean capital of Seoul had fallen and the Republic of Korea (ROK) Army had been routed. Remnants retreated southward and finally gathered around the port city of Pusan, where American troops had begun to arrive under the authority of the United Nations. Here on the Pusan Perimeter the U.N. forces would make their final stand. Korean War - Pusan Perimeter is a complete boxed game in the Panzer Grenadier series based on these fearsome battles. You do not need any other game to play all of its 48 scenarios. Design is by Jay Townsend, creator of our Saipan game. The North Koreans have a wide array of Soviet-made weapons, spearheading their attack with T-34/85 tanks. The South Koreans are fairly lightly equipped, while their American allies bring the tanks and guns that won the Second World War: M26 Pershings, M24 Chaffees and a blistering helping of air power. The game includes four semi-rigid mapboards, with art by Guy Riessen. The maps are fully compatible with all others in the Panzer Grenadier series (and those from Panzer Grenadier (Modern) and Infantry Attacks, too). Plus 517 playing pieces: ultra-thick, scorchless, sootless laser-cut piece, a joy just to hold in your hands. And 48 scenarios.
Korean War: Pusan Perimeter – A Panzer Grenadier Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Korean War: Pusan Perimeter – A Panzer Grenadier Game is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Korean War: Pusan Perimeter – A Panzer Grenadier Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Korean War: Pusan Perimeter – A Panzer Grenadier Game has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Korean War: Pusan Perimeter – A Panzer Grenadier Game belongs to these categories: Wargame and Korean War. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Korean War: Pusan Perimeter – A Panzer Grenadier Game are: John Stafford and Jay Townsend. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Korean War: Pusan Perimeter – A Panzer Grenadier Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.