
- BGG rank
- BGG #13,058
- BGG rating
- 7.3
Borodino 20
- 2 players
- 70 min
- Complexity 2.0/5
- 2008

Rules assistance for Kulm 20: Expansion Kit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Kulm 20: Expansion Kit is an expansion for Dresden 20 released in 2010 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Lance McMillan and its main mechanics are Hexagon Grid and Campaign / Battle Card Driven.
Napoleon in Germany, 1813 Napoleonic 20 #9 (Germany 20 #1) Expansion Kit After defeating the Allies at Dresden on the 27th, Napoleon was sure they would continue the battle for a third day. But that night the Allies began a confused retreat, leaving the French scrambling to mount a pursuit the next morning. Already poised behind the enemy right, the French I Corps was in the best position to block the Allies. Ordered to proceed via Peterswalde to seal the exits from the mountains, Vandamme was to act as anvil to Napoleon’s hammer, crushing the Allies between them. It was a clever plan – one that might have broken the Coalition had it worked. Kulm 20 is based on the battle that occurred during Napoleon’s final campaign in Germany, on 29-30 August, 1813. One player commands the Coalition forces under the Austrian Field Marshall Karl Schwarzenberg, while the other player commands the French army, nominally under the command of the Emperor Napoleon. Note, Kulm 20 is not a ‘stand alone’ game. You must own a copy of Dresden 20 to use this expansion kit. Game Data: Complexity: 4 on a 9 scale. Solitaire Suitability: 5 on a 9 scale. Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours). Game Components: • One 4-page Exclusive Rules booklet • 12 Random Event cards • One 11” x 17” color game map • One 8.5" x 5.5" color map extension
Kulm 20: Expansion Kit supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Kulm 20: Expansion Kit is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kulm 20: Expansion Kit for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kulm 20: Expansion Kit has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kulm 20: Expansion Kit belongs to these categories: Wargame, Napoleonic, and Expansion for Base-game. Its main mechanics are Hexagon Grid and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kulm 20: Expansion Kit are: Lance McMillan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kulm 20: Expansion Kit as an expansion for Dresden 20. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dresden 20 to use it. Check that your edition of Dresden 20 is compatible, as some expansions were revised between editions.