
- BGG rank
- BGG #11,518
- BGG rating
- 7.0
The Pocket at Falaise
- 1–2 players
- 240 min
- Complexity 2.8/5
- 2009

2011
Rules assistance for "La Garde recule!"
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
"La Garde recule!" is a board game released in 2011 for 2 players and 60 minutes per game. It was designed by Paul Rohrbaugh and its main mechanics are Hexagon Grid.
"La Garde recule!" is the tenth game in the Pocket Battle Games series from LPS, Inc. "La Garde recule!" takes a close look at the final moments of Waterloo, when Napoleon sends in his Imperial Guard to take the ridge and rout the Allied defenders. A mere five battalions, but the prime of the French army. Historically the Imperial Guard withdrew and the cry "La Garde recule!" sounded across the French Army. Will the French player succeed where Napoleon failed? "La Garde recule!" is a mini-game, postcard sized. Rules at the back, map front and 16 (mostly) double sided counters along the sides. The game is a hex and counter game where troops are activated though a standard deck of cards: black activates French units, red Allied. How many and all is determined by the specific card. Combat is resolved by comparing combat strengths of the units and drawing cards from that same deck. Whenever a joker is drawn, the turn is over, the deck is reshuffled and a new turn begins. Goal of the game is to get the French units off the north side of the map (breaking through Allied lines at Waterloo) while the Allies win by preventing that.
"La Garde recule!" supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for "La Garde recule!" is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
"La Garde recule!" has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
"La Garde recule!" belongs to these categories: Wargame and Napoleonic. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of "La Garde recule!" are: Paul Rohrbaugh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists "La Garde recule!" as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.