
- BGG rating
- 8.1
Labyrinth: The Forever War, 2015-?
- 1–2 players
- Complexity 3.6/5
- 2020

Rules assistance for Labyrinth: The Awakening, 2010 – ?
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Labyrinth: The Awakening, 2010 – ? is an expansion for Labyrinth: The War on Terror, 2001 – ? released in 2016 for 1–2 players. It was designed by Volko Ruhnke and Trevor Bender and its main mechanics are Solo / Solitaire Game and Campaign / Battle Card Driven.
Labyrinth: The Awakening, 2010 - ? expands on Labyrinth: The War on Terror, 2001 - ?, a 1-2 player card-driven board game simulating at the strategic level the ongoing bid by Islamic extremists to impose their brand of religious rule on the Muslim world. This expansion continues where Labyrinth left off adding new rules and cards to cover the last five years of history. Included are new mechanics to simulate the grass roots political movements of the Arab Spring and the resulting Civil Wars. Labyrinth: The Awakening provides 120 all new event cards, four new country mats, additional markers, cubes and cylinders, and 7 new scenarios, including 2 that are playable to conclusion in 7 turns or less.
Labyrinth: The Awakening, 2010 – ? supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Labyrinth: The Awakening, 2010 – ? has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Labyrinth: The Awakening, 2010 – ? belongs to these categories: Wargame, Political, and Modern Warfare. Its main mechanics are Solo / Solitaire Game and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Labyrinth: The Awakening, 2010 – ? are: Volko Ruhnke and Trevor Bender. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Labyrinth: The Awakening, 2010 – ? as an expansion for Labyrinth: The War on Terror, 2001 – ?. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Labyrinth: The War on Terror, 2001 – ? to use it. Check that your edition of Labyrinth: The War on Terror, 2001 – ? is compatible, as some expansions were revised between editions.