
- BGG rank
- BGG #660
- BGG rating
- 7.6
Labyrinth: The War on Terror, 2001 – ?
- 1–2 players
- 180 min
- Complexity 3.7/5
- 2010

Expansion for Labyrinth: The Awakening, 2010 – ?
Rules assistance for Labyrinth: The Rise of Al-Qaeda, 1993-2001
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Labyrinth: The Rise of Al-Qaeda, 1993-2001 is an expansion for Labyrinth: The Awakening, 2010 – ? for 1–2 players. It was designed by Peter Evans and its main mechanics are Solo / Solitaire Game and Campaign / Battle Card Driven.
Labyrinth: The Rise of Al-Qaeda, 1993 - 2001 is the third expansion for Volko Ruhnke’s acclaimed Labyrinth: The War on Terror, 2001 - ?, a 1-2 player card-driven boardgame depicting the geopolitical struggle in the Middle East between revolutionary Islamists (mostly Salafist) on the one hand (represented by the “Jihadist” player), and the US-led West plus their supported regimes on the other (represented by the “Coalition” player). This is the prequel to the original game, but it builds on the more sophisticated mechanics provided by its first sequel, Labyrinth: The Awakening. Rise of Al-Qaeda requires ownership of Labyrinth to play, but it is a full expansion in its own right – you don’t need a copy of Awakening. It can be played with the base game alone to provide a satisfying experience, but it's also possible to use it as part of a “campaign” spanning all of the expansions. Rise of Al-Qaeda takes the series back in time to cover the period following the World Trade Center bombing, mere weeks into Bill Clinton’s first term, and invites players to compare the dynamics of this earlier period. Despite some obvious differences in how the US fought against Islamist terrorism in the 1990s, the Labyrinth series mechanics are a perfect fit for the era given their strategic, geopolitical, scope. —description from the designer
Labyrinth: The Rise of Al-Qaeda, 1993-2001 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Labyrinth: The Rise of Al-Qaeda, 1993-2001 belongs to these categories: Wargame, Political, and Modern Warfare. Its main mechanics are Solo / Solitaire Game and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Labyrinth: The Rise of Al-Qaeda, 1993-2001 are: Peter Evans. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Labyrinth: The Rise of Al-Qaeda, 1993-2001 as an expansion for Labyrinth: The Awakening, 2010 – ?. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Labyrinth: The Awakening, 2010 – ? to use it. Check that your edition of Labyrinth: The Awakening, 2010 – ? is compatible, as some expansions were revised between editions.