Landships! Tactical Weapons Innovations 1914-1918: Real Weapons

Expansion for Landships! Tactical Weapons Innovations 1914-1918

Landships! Tactical Weapons Innovations 1914-1918: Real Weapons

Rules assistance for Landships! Tactical Weapons Innovations 1914-1918: Real Weapons

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+

Rules assistant for Landships! Tactical Weapons Innovations 1914-1918: Real Weapons

What would you like to know?

Answers come from the official rulebook, with the page to check.

Landships! Tactical Weapons Innovations 1914-1918: Real Weapons is an expansion for Landships! Tactical Weapons Innovations 1914-1918 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Perry Moore and its main mechanics are Hexagon Grid.

Similar games

About the game

REAL WEAPONS will be the final module in the award winning Landships! design. Unlike the first two, Real Weapons focuses on the major developments in war technology from 1936-41. During this small slice of time, major technological changes occurred to tanks and aircraft. This module will use the maps from both Landships! and Infernal Machines, but adds an additional 200+ counters (covering the BF109, Ju87, HEIII, T26B, BT5, BA 10, CV35, T34A, Pz I, PzIl, and PzIll to name but a few new weapons), a map section of its own, and new rules to cover the new technology. The game system uses a new, more intricate system to simulate modern aircraft and armor. The scenarios, like in the previous games, are the heart of the matter. Like its predecessor, they are based on historical battles. Here, for the first time, the Spanish Civil War receives a long-overdue focus, with numerous scenarios involving tanks and the dreaded 88L56 multipurpose gun. Also covered are: The Finnish War; Zhukov in the Far East; the first encounters of the Germans with the KV-1 and T34A in 1941; the French in 1940 Indochina,; the Campaign for France in 1940; and Panzers in Norway. Contents: 1 double sided 11 x 17 geomorphic map 1 color countersheet containing 280 counters historical commentary scenarios and expansion rules (from COA website)

Mechanics

Designers

Publishers

  • Clash of Arms Games

Questions and answers

Landships! Tactical Weapons Innovations 1914-1918: Real Weapons supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.