
- BGG rank
- BGG #2,981
- BGG rating
- 7.7
The Great War
- 2 players
- 60 min
- Complexity 2.7/5
- 2015

Expansion for Landships! Tactical Weapons Innovations 1914-1918
Rules assistance for Landships! Tactical Weapons Innovations 1914-1918: Real Weapons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Landships! Tactical Weapons Innovations 1914-1918: Real Weapons is an expansion for Landships! Tactical Weapons Innovations 1914-1918 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Perry Moore and its main mechanics are Hexagon Grid.
REAL WEAPONS will be the final module in the award winning Landships! design. Unlike the first two, Real Weapons focuses on the major developments in war technology from 1936-41. During this small slice of time, major technological changes occurred to tanks and aircraft. This module will use the maps from both Landships! and Infernal Machines, but adds an additional 200+ counters (covering the BF109, Ju87, HEIII, T26B, BT5, BA 10, CV35, T34A, Pz I, PzIl, and PzIll to name but a few new weapons), a map section of its own, and new rules to cover the new technology. The game system uses a new, more intricate system to simulate modern aircraft and armor. The scenarios, like in the previous games, are the heart of the matter. Like its predecessor, they are based on historical battles. Here, for the first time, the Spanish Civil War receives a long-overdue focus, with numerous scenarios involving tanks and the dreaded 88L56 multipurpose gun. Also covered are: The Finnish War; Zhukov in the Far East; the first encounters of the Germans with the KV-1 and T34A in 1941; the French in 1940 Indochina,; the Campaign for France in 1940; and Panzers in Norway. Contents: 1 double sided 11 x 17 geomorphic map 1 color countersheet containing 280 counters historical commentary scenarios and expansion rules (from COA website)
Landships! Tactical Weapons Innovations 1914-1918: Real Weapons supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Landships! Tactical Weapons Innovations 1914-1918: Real Weapons is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Landships! Tactical Weapons Innovations 1914-1918: Real Weapons for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Landships! Tactical Weapons Innovations 1914-1918: Real Weapons belongs to these categories: Wargame, Expansion for Base-game, and World War I. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Landships! Tactical Weapons Innovations 1914-1918: Real Weapons are: Perry Moore. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Landships! Tactical Weapons Innovations 1914-1918: Real Weapons as an expansion for Landships! Tactical Weapons Innovations 1914-1918. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Landships! Tactical Weapons Innovations 1914-1918 to use it. Check that your edition of Landships! Tactical Weapons Innovations 1914-1918 is compatible, as some expansions were revised between editions.