
- BGG rank
- BGG #4,828
- BGG rating
- 7.1
Lobotomy
- 1–5 players
- 60–180 min
- Complexity 3.4/5
- 2017

Rules assistance for Lobotomy 2: Manhunt – Lobotomy 1 Monsters: Elite
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lobotomy 2: Manhunt – Lobotomy 1 Monsters: Elite is an expansion for Lobotomy 2: Manhunt released in 2022 for 1–5 players, 60–120 minutes per game, and ages 14 and up. It was designed by Sebastian Kozak and Judgement Dave and its main mechanics are Variable Player Powers, Storytelling, and Modular Board.
These elite Lobotomy 1 miniatures are now playable in Lobotomy 2 with the included Daily Nightmare cards! With this pack, you will be able to play two additional scenarios. 1x Big Bad Wolf, 3x Piggy 3x Nun 4x Angel
Lobotomy 2: Manhunt – Lobotomy 1 Monsters: Elite supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lobotomy 2: Manhunt – Lobotomy 1 Monsters: Elite is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lobotomy 2: Manhunt – Lobotomy 1 Monsters: Elite for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lobotomy 2: Manhunt – Lobotomy 1 Monsters: Elite belongs to these categories: Fighting, Dice, and Horror. Its main mechanics are Variable Player Powers, Storytelling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lobotomy 2: Manhunt – Lobotomy 1 Monsters: Elite are: Sebastian Kozak and Judgement Dave. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lobotomy 2: Manhunt – Lobotomy 1 Monsters: Elite as an expansion for Lobotomy 2: Manhunt. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Lobotomy 2: Manhunt to use it. Check that your edition of Lobotomy 2: Manhunt is compatible, as some expansions were revised between editions.