
- BGG rank
- BGG #7,316
- BGG rating
- 8.0
Lock 'n Load Tactical: Heroes of Normandy
- 1–2 players
- 120–240 min
- Complexity 3.4/5
- 2015

2017
Rules assistance for Lock 'n Load Tactical: Compendium Volume 2 Modern Era
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Lock 'n Load Tactical: Compendium Volume 2 Modern Era is a board game expansion released in 2017 for 1–2 players, 60–120 minutes per game, and ages 14 and up. It was designed by Jeff Lewis and its main mechanics are Dice Rolling and Hexagon Grid.
Lock ’n Load Tactical Compendium Volume 2 Modern Era The Lock ’n Load Tactical Compendium Volume 2 collates, in a re-edited and updated format, all of the essential Modern-Era LnLT articles, maps and scenarios from every issue of Line of Fire magazine, plus some new content. In the Compendium Volume 2 you can read indispensable articles on forces and tactics and how to deploy them in games such as Heroes of the Nam, Heroes of the Falklands, Heroes Against the Red Star and Day of Heroes. Get up to speed on modern tank tactics. Read about the Long Range Reconnaissance Patrols (LRRPs) in Vietnam and then play two scenarios that feature them. Plus, historical articles that feature tactical insights on both Heroes of the Nam and The Bear & The Jackal provide insight and perspective into mastering the scenarios in those games—and, more importantly, in how best to defeat your opponent. And much more. Scenarios, and more gameplay, are what most gamers want, and there are over 20 in Volume 2 of the Compendium. From a bold rescue mission in the jungle of Vietnam in 1972 to the Falkland Islands in 1982 and the Cold War gone Hot in 1985, there are battles to be fought, and desperate struggles to unfold. With over 100 pages, over 20 scenarios and 1 map, this Compendium has something for everyone who’s a fan of the Lock ’n Load Tactical series’ Modern-Era games. And it’s all right here: One game system, one era. one place!
Lock 'n Load Tactical: Compendium Volume 2 Modern Era supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lock 'n Load Tactical: Compendium Volume 2 Modern Era is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lock 'n Load Tactical: Compendium Volume 2 Modern Era for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lock 'n Load Tactical: Compendium Volume 2 Modern Era belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lock 'n Load Tactical: Compendium Volume 2 Modern Era are: Jeff Lewis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lock 'n Load Tactical: Compendium Volume 2 Modern Era as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.