Lords of the Renaissance
BGG rank
BGG #21,720
BGG rating
6.2

Lords of the Renaissance

1996

Rules assistance for Lords of the Renaissance

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 300 min
  • 12+
  • Complexity 3.3/5

Rules assistant for Lords of the Renaissance

What would you like to know?

Answers come from the official rulebook, with the page to check.

Lords of the Renaissance is a board game released in 1996 for 2–12 players, 300 minutes per game, and ages 12 and up. It was designed by Phil Eklund and its main mechanics are Variable Player Powers, Auction / Bidding, and Pick-up and Deliver.

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About the game

Description from the publisher: Lords of the Renaissance is a game for 2-12 players set at the end of the Dark Ages. Each player starts as a Merchant Prince of a European Duchy, operating a bank or merchant company speculating in the silk trade. Players also act as a military or financial adviser to one of the great empires, advising their suzerains in matters of conquest, shipbuilding, and the construction of cathedrals and libraries. Through the establishment of trade routes and the paying of tributes, players grow rich, as they are emboldened to fight to protect their monopolies or expand their influence. Plenty of Machiavellian intrigue as players shift allegiances and conspire to become emperors themselves.

Questions and answers

Lords of the Renaissance supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.