Lost Battles:  Reconstructing the Great Clashes of the Ancient World
BGG rank
BGG #14,645
BGG rating
7.8

Lost Battles: Reconstructing the Great Clashes of the Ancient World

2007

Rules assistance for Lost Battles: Reconstructing the Great Clashes of the Ancient World

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • Complexity 3.3/5

For 2 players

Rules assistant for Lost Battles: Reconstructing the Great Clashes of the Ancient World

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Answers come from the official rulebook, with the page to check.

Lost Battles: Reconstructing the Great Clashes of the Ancient World is a board game released in 2007 for 2 players and 120 minutes per game. It was designed by Philip Sabin and its main mechanics are Area Movement, Dice Rolling, and Paper-and-Pencil.

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About the game

Philip Sabin is a Professor of Strategic Studies at King's College in London. One of the tools that he uses for exploring ancient battles is simulation. In this 298 page book, Sabin guides us through the creation of a system for simulating pitched battles in the ancient period, and then applies the system to 35 historical battles. Scenario setups are shown on color plates. The rules for the system are approximately 16 pages long, and can be used with either miniatures or counters. (Counters are available for free download from the author's Web site.) Armies have roughly 20 units, which are graded into Veteran, Average, and Levy training levels. Battlefields are divided into a rectangular grid 5 areas wide by 4 areas deep. Each turn, players throw a single die to determine command points, which allows units to move and fight between areas. Veteran units require few points to command. Unit states are very simple: fresh, spent, and shattered (eliminated). The book contains extensive references to both primary and secondary sources. Fifth Column Games version is found at Lost Battles.

Questions and answers

Lost Battles: Reconstructing the Great Clashes of the Ancient World supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.