
- BGG rank
- BGG #22,516
- BGG rating
- 5.7
Shadowrun Duels
- 2 players
- 30 min
- Complexity 2.3/5
- 2003

2002
Rules assistance for Mage Knight Conquest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mage Knight Conquest is a board game released in 2002 60 minutes per game. It was designed by Jordan Weisman and Kevin Barrett and its main mechanics are Dice Rolling.
From the Rulebook: Mage Knight Conquest provides an entertaining and fast way to play large-scale Mage Knight battles, using castles, artillery pieces and armies created from dozens of battle hungry warriors.
The listed playing time for Mage Knight Conquest is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Mage Knight Conquest has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mage Knight Conquest belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mage Knight Conquest are: Jordan Weisman and Kevin Barrett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mage Knight Conquest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.