Mechwarrior: Dark Age
BGG rank
BGG #7,376
BGG rating
6.3

Mechwarrior: Dark Age

2002

Rules assistance for Mechwarrior: Dark Age

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 60 min
  • 10+
  • Complexity 2.7/5

For 2 players

Rules assistant for Mechwarrior: Dark Age

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mechwarrior: Dark Age is a board game released in 2002 for 2–10 players, 60 minutes per game, and ages 10 and up. It was designed by Kevin Barrett, Matt Robinson, and Paul Nobles and its main mechanics are Variable Player Powers and Action Points.

Expansions

Similar games

About the game

Mechwarrior: Dark Age is Wizkids Games continuation of the BattleTech property. Jordan Weisman has tasked his design team with using the click-dials used in Mage Knight/Mage Knight Dungeons/Hero Clix to present a system of combined arms warfare in the BattleTech universe. The system encourages use of Battlemechs, vehicles, and infantry to conquer your opponent. The vehicles and infantry have dials similar to Mage Knight figures, with some new symbols to indicate new game mechanics. Vehicles have long bases, like the mounted units. Battlemechs use larger dials and include a heat dial which modifies three of the stats as the mech performs more actions. The final result, while similar to Mage Knight is much more, using the simple action based system and dials, and bringing a new form of wargaming to the table.

Questions and answers

Mechwarrior: Dark Age supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.