Magi-Nation Duel
BGG rank
BGG #8,030
BGG rating
7.1

Magi-Nation Duel

2000

Rules assistance for Magi-Nation Duel

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 10+
  • Complexity 2.7/5

For 2 players

Rules assistant for Magi-Nation Duel

What would you like to know?

Answers come from the official rulebook, with the page to check.

Magi-Nation Duel is a board game released in 2000 for 2–4 players, 60 minutes per game, and ages 10 and up. It was designed by Stephen McLaughlin, Josh Lytle, Philip Tavel, and Dan Tibbles and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

Collectible Card Game in which players are "Magi" using their powers to summon creatures to battle for them. Similar to Magic: The Gathering in many ways, except there are no "lands" or similar methods of generating magical power. Instead, players siphon power from their Magi or their monsters to perform attacks or put cards into play, thus controlling just how many powerful cards a player can attempt to unleash in a single turn. (in essence, you must sacrifice your own creatures to fuel more powerful attacks and techniques). The game was meant to target an audience of those that felt Pokemon was too much a kids game, but not ready to jump into the highly competitive (and 'older' target audience) of Magic: The Gathering. The concept also spawned a not-so-successful cartoon series and Game Boy Color video game. Starter decks include all the required counters, a six-sided die, quick reference player aids, and a play mat.

Questions and answers

Magi-Nation Duel supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.