Magic: The Gathering – Darksteel
BGG rating
7.4

Expansion for Magic: The Gathering

Magic: The Gathering – Darksteel

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Rules assistance for Magic: The Gathering – Darksteel

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 2 players
  • 20 min
  • 13+
  • Complexity 3.0/5

Rules assistant for Magic: The Gathering – Darksteel

What would you like to know?

Answers come from the official rulebook, with the page to check.

Magic: The Gathering – Darksteel is an expansion for Magic: The Gathering released in 2004 for 2 players, 20 minutes per game, and ages 13 and up. It was designed by Tyler Bielman, Bill Rose, and Mark Rosewater and its main mechanics are Hand Management.

About the game

It’s everything you loved about Mirrodin and more: more Equipment, more artifacts, and more abilities. Throw in the first indestructible artifacts, too, and it packs a memorable punch. This 165-card deck introduces two new abilities to the Mirrodin block: Indestructible and Modular. —description from the publisher

Editions

  • Magic: The Gathering – DarksteelENWizards of the Coast2004
  • Magic: The Gathering – DarksteelWizards of the Coast2004
  • Magic: The Gathering – DarksteelFRWizards of the Coast2004
  • Magic: The Gathering – DarksteelDEWizards of the Coast2004
  • Magic: The Gathering – DarksteelITWizards of the Coast2004
  • Magic: The Gathering – DarksteelWizards of the Coast2004
  • Magic: The Gathering – DarksteelWizards of the Coast2004
  • Magic: The Gathering – DarksteelESWizards of the Coast2004

Questions and answers

Magic: The Gathering – Darksteel supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.