Mamluk
BGG rating
7.4

Expansion for The Devil's Horsemen: The Mongol War Machine

Mamluk

2006

Rules assistance for Mamluk

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 9+
  • Complexity 3.6/5

Rules assistant for Mamluk

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mamluk is an expansion for The Devil's Horsemen: The Mongol War Machine released in 2006 for 2 players, 240 minutes per game, and ages 9 and up. It was designed by Richard H. Berg and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

(from GMT website:) Mamluk includes two battles: Mansourah - The Army of the Seventh Crusade (King [Saint] Louis IX) vs. the Ayyubid Sultanate of Egypt (Emir Fakr-ed-din) Egypt, February 8, 1250 2nd Homs - The Mongols of the Ilkhan Horde (Mengu Tamar) vs. the Mamluks (Sultan Qalawun) Syria, October 29, 1281 Those of you who are enjoying the flying arrows and hooves that dominate the recent GBoH volume, The Devil's Horsemen: The Mongol War Machine, will find their entertainment grow exponentially with these two new battles for the game. 2nd Homs, the follow-up battle for Ayn Jalut, pits the two great Eastern armies of the era against each other, in force: The Mamluks and the Mongols of the Ilkhan. A massive, swirling cavalry battle so large that one wing never knew what was happening on the other wing, a factor which led to the Mongol downfall. Mansourah brings in what many gamers have been waiting for: a full-blown Crusader army. This time its that of Louis IX, invading Egypt for a second time, advancing up The Nile only to get stopped by the Mamluks of the last-gasp Abbuyid Dynasty outside their brand-new city, Mansourah. Not only do we have 3 "battles" of Crusader heavy cavalry - acting as so many of their bretheren too often did throughout these wars - but lots of crossbows, field artillery, and even street fighting. Designed by Richard Berg and Developed by Al Ray, Mamluk contains one full map, one sheet of counters, and all rules needed for these two scenarios. Everything else needed is in your Devil's Horsemen box. Note: To play Mamluk, you need a copy of The Devil's Horsemen: The Mongol War Machine. COMPONENTS 280 full-color counters One full-color 22x34" mapsheet 16-page Rules and Scenario book

Publishers

  • Banana Games
  • GMT Games

Questions and answers

Mamluk supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.