
- BGG rank
- BGG #4,008
- BGG rating
- 8.1
Men of Iron Battles Tri-Pack: Men of Iron, Infidel, Blood & Roses
- 1–2 players
- 60–180 min
- Complexity 3.2/5
- 2020

Rules assistance for Mamluk
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mamluk is an expansion for The Devil's Horsemen: The Mongol War Machine released in 2006 for 2 players, 240 minutes per game, and ages 9 and up. It was designed by Richard H. Berg and its main mechanics are Dice Rolling and Hexagon Grid.
(from GMT website:) Mamluk includes two battles: Mansourah - The Army of the Seventh Crusade (King [Saint] Louis IX) vs. the Ayyubid Sultanate of Egypt (Emir Fakr-ed-din) Egypt, February 8, 1250 2nd Homs - The Mongols of the Ilkhan Horde (Mengu Tamar) vs. the Mamluks (Sultan Qalawun) Syria, October 29, 1281 Those of you who are enjoying the flying arrows and hooves that dominate the recent GBoH volume, The Devil's Horsemen: The Mongol War Machine, will find their entertainment grow exponentially with these two new battles for the game. 2nd Homs, the follow-up battle for Ayn Jalut, pits the two great Eastern armies of the era against each other, in force: The Mamluks and the Mongols of the Ilkhan. A massive, swirling cavalry battle so large that one wing never knew what was happening on the other wing, a factor which led to the Mongol downfall. Mansourah brings in what many gamers have been waiting for: a full-blown Crusader army. This time its that of Louis IX, invading Egypt for a second time, advancing up The Nile only to get stopped by the Mamluks of the last-gasp Abbuyid Dynasty outside their brand-new city, Mansourah. Not only do we have 3 "battles" of Crusader heavy cavalry - acting as so many of their bretheren too often did throughout these wars - but lots of crossbows, field artillery, and even street fighting. Designed by Richard Berg and Developed by Al Ray, Mamluk contains one full map, one sheet of counters, and all rules needed for these two scenarios. Everything else needed is in your Devil's Horsemen box. Note: To play Mamluk, you need a copy of The Devil's Horsemen: The Mongol War Machine. COMPONENTS 280 full-color counters One full-color 22x34" mapsheet 16-page Rules and Scenario book
Mamluk supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mamluk is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mamluk for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mamluk has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mamluk belongs to these categories: Wargame, Medieval, and Expansion for Base-game. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mamluk are: Richard H. Berg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mamluk as an expansion for The Devil's Horsemen: The Mongol War Machine. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Devil's Horsemen: The Mongol War Machine to use it. Check that your edition of The Devil's Horsemen: The Mongol War Machine is compatible, as some expansions were revised between editions.